

You can send the probes to a planet with a curiosity or launch them out into the unknown (they will uncover terrain for several turns). They restock every few turns depending on the advancement of the module. Each exploration ship (with the magnifying glass icon) has several probes on board. You can often find a lost population unit or a new module for your ships. … Begin with exploration! This will help you find out which planets may be even more valuable (or less). Focus on planets with friendly environments, special resources or positive anomalies, and consequently …ĥ. Their high yield of one of the basic resources may be tempting, but it will be a long time before you acquire the necessary technologies that make these planets useful. Focus on colonising large nearby systems. At the beginning you should avoid systems with a large number of gas planets. In the system itself you may juggle population units at will, especially since almost all races have specific bonuses to production on certain types of planets.Ĥ.

Each planet has a different set of bonuses to the relevant FIDSI branch and to the approval. Such a system will accommodate more population, will provide better FIDSI income (basic resources) and will have better chances of anomalies or strategic and luxury resources. However, the more planets in the system, the better.

Systems are the basic territorial unit (the equivalent of cities in Civilization, provinces in Europa Universalis or planets in Sterallis), and not the planets in the systems. On the other hand, Influence is used to expand the borders of your empire and is also used during negotiations and diplomatic talks.ģ. Food, Science and Industry speak for themselves, but Dust is the primary currency when it comes to buying resources or accelerating production. In the game you will often encounter the concept of FIDSI. This is an abbreviation for the five basic resources in the game: Food, Industry, Dust, Science, Influence.
